CSP Filters
So, filters. Clip Studio Paint has a lot of them, and they are very useful, it's just that sometimes how to make the best use of them isn't always obvious. Because of that, I thought I would make a little cheatsheet for my favorite Filters in CSP.
As a quick disclaimer, this guide is by no means comprehensive, and there's likely way better guides for this out there, but I still thought it would be worthwhile to add my perosnal list to the site. So without further preamble, let's get started.
Filter Tips
1. Posterization
Edit > Tonal Correction > Posterization:
can be used to simply color palettes; maybe worth experimenting with using it with gradient maps to alter colors.
2. Gradient Mapping
Edit > Tonal Correction > Gradient Map:
can be used to apply/change the color of an image by value. I like to use them to add hue shifts to my shading if the value changes look too flat but theres definitely room for a lot more applications.
3. Artistic
Filter > Effect > Artistic:
similar to the posterization tool, can also be used to fake lineart. I only use it on free-to-use images i use in the background of sketches.
4. Mosaic
Filter > Effect > Mosaic:
“pixelizes” the image (does not actually make pixel art for you). Can be used at 100 strength to create color clouds/color palettes from an image (bright colors will probably get smudged)
5. Distort Wave
Filter > Distort > Wave:
Shape: Rectangle
- Number of waves 20, amplitude maximum 50, Horizontal and Vertical ratio 50, all other values 0 or 1: can be used as an overlay to create a nice “canvas” texture
- Number of waves 20, wavelength (min and max) 20, amplitude (min and max) 20, horizontal and vertical ratio 100: creates a “block puzzle” pattern from the image, ratio values determine how far each square will be from their source position. Can be overlaid as a fun glitch texture. Wavelength and amplitude values may need to be changed depending on the size of the image.
- Mismatching the wavelength and amplitude values can still result in some fun glitch textures
Shape: Sine/Triangle
- number of waves 20, amplitude min and max 20, Horizontal and Vertical ratio 50, all other values 0 or 1: A decent bumpy glass texture
6. Perlin Noise
Filter > Render > Perlin Noise:
- Generates a texture from black and white; amplitude determines the contrast of the values, attenuation determines the fidelity/resolution
- Low scale, high amplitude, high attenuation creates a nice paper texture
- 75~ scale, 1.0 amplitude, 0.5 attenuation creates a “cloudy” paper texture
8. Extract Edges
Layer Property > Effects > Extract Edges:
another way to edit lineart or emulate watercolor edges. I recommend removing the directions of detection to just 2 directions
9. Tone
Layer Property > Effects > Tone:
used to render screentones. I usually duplicate the original source layer and overlay it over the tone layer to keep the colors
The end! For now...?
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