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| /recommends: | Media and Content Creators Recommendations |
| /interests: | Miscellaneous Interests and Opinions |
"Precious memories and ephemeral moments are stored here."
Media Diaries
2026
January
1. One Piece: Water Seven Arc - Punk Hazard Arc (Manga)
February
2. The Pitt Season 1 (Medical Drama TV Show)
3. Kirby Air Riders - Road Trip Story Mode - True Ending (Racing Video Game)
March
4. One Piece: Dressrosa Arc - Wano Arc (Manga)
5. Project Hail Mary (Sci-Fi Movie)
April
7. The Pitt Season 2 (Medical Drama TV Show)
May
8. Final Fantasy XIV: Stormblood (Main Story Quest)
Stormblood MSQ Reflections (Warning: LONG)
So it took nearly 2 years, but I finally finished that somewhat divisive Stormblood MSQ storyline in Final Fantasy XIV. This arc is incredibly ambitious compared to Heavensward, as the plot largely focuses on a military conflict on a global scale and thus involves a lot of world building for other factions and cultures that exist within FFXIV. Stormblood is also, in simplest terms, an anti-imperial narrative, as the bulk of the MSQ focuses on the struggle to liberate Ala Mhigo and Doma from Garlean oppression.
From my estimation, this is where a lot of the mixed reception of the MSQ comes from, as anti-imperialism is a complicated subject matter, and as an MMORPG, FFXIV has a lot of structural hurdles and preexisting creative decisions that make Stormblood's handling of things like cultural identity, religious beliefs, and revolutionary conduct feel lackluster. However, I think going into Stormblood expecting a truly revolutionary piece of anti-imperialist art is setting yourself up for disappointment, and I feel that the story truly gets to shine once you focus on individual character arcs and the larger narrative that FFXIV is trying to tell from ARR to Endwalker.
The Warrior of Light in my opinion may be the biggest example of why Stormblood's story anti-imperialism themes were always going to get muddied when held up to greater scrutiny, because ultimately it's going to be very unlikely (if not impossible) that the Warrior of Light would be a representative of Ala Mhigo or Doma as a revolutionary. For what its worth, I think Stormblood does a good job at mitigating the problems this could cause by introducing this arc's central villain, Zenos the crown prince of Garlemald.
Zenos is a very odd character, seeming to have little actual interest in the imperialist project he represents, outside of how it allows him to engage in open conflict with other strong fighters. In short, Zenos is a prime example of the "Blood Knight" archetype, and while many may feel that he's an outlandish figure in this otherwise somewhat grounded fantasy war story, his presence gives the Warrior of Light something to do when they are otherwise not involved in political conflicts taking place in Stormblood. Both Zenos and the Warrior of Light are centralizing figures due to their absurd power scaling compared to the rest of the cast, so they are largely unaffected by the actual political intrigue going on around them. This is why Zeno works as the expansion's "final boss". Characters like Lyse, Raubahn, and Hien get to have their satisfying victories against the structural forces of Garlemald while the WoL gets to have a satisfying conflict with a character that personally mirrors them.
Speaking of, Lyse is the main character of this expansion and I greatly enjoyed her increased presence (especially as someone who's character started in Gridania). This is not to say that Lyse is a perfect fit for the role she's being cast in here, especially because it feels like the twist of her true identity being revealed in Heavensward was developed purely to justify her being the central character of Stormblood and otherwise feels like it comes out of nowhere at least in the context of A Realm Reborn. Her design as a blue-eyed and blonde haired pale skinned Hyur is especially unfortunate considering how most of her other Ala Mhigan countryman are noticeably brown-skinned and to me stands out as one of the biggest examples of FFXIV's racist character designs. Focusing on her arc itself, I'm glad that Lyse in particular is given this chance to stand out from the other Scions of the Seventh Dawn and the lengths she goes to in order to find allies for her cause and win Ala Mhigo's freedom greatly showcases how earnest she is. She's easily one of the most "direct" characters in FFXIV which I greatly appreciate.
Lyse's foil, Fordola is also a very interesting villain. I have some misgivings with her origin story hinging so heavily on the situation in which loyal Ala Mhigans choose to violently attack Fordola's imperial-loyal family while two Garlean soldiers are in sight yet don't receive any of the rioters ire in the same scene which is meant to serve as the source of Fordola's hatred of Ala Mhigan loyalists. That said, Fordola is by far and a way my favorite female villain in FFXIV thus far. Her presence as an indoctrined Ala Mhigan is incredibly fascinating and the uncompromising lengths she goes to climb the imperial ladder make her stand out from other female villains in the game which tend to be more passive. I'm glad that she's still around and now has the interesting wrinkle of possessing the Echo ability as a Resonant. My one concern is that now that Stormblood is moving into Shadowbringers, Fordola won't return in a major capacity because I think she has a lot of legs as a recurring character who can develop further at this point.
Speaking of female villains, while I may personally prefer Fordola, Yotsuyu, the Imperial Viceroy of Doma is more than deserving of her spot as a fan-favorite villain. While her sadistic streak as a femme fatale is definitely not reinventing the wheel here, again, just how uncompromising she is in her pursuit of power and her motivations make her another interesting figure in Stormblood. Yotsuyu's backstory as a young girl who was forced to become a comfort woman and then married off to an Imperial is probably one of the darkest origin stories in FFXIV so far, and ties into the questions Stormblood raises about nation rebuilding and how restoring the "natural order" of things is not going to be enough to address deeper societal problems. My big problem with Yotsuyu though is the amnesia arc she does through during the Stormblood patches where she is completely defanged and turned into this infantilized satellite character for Gosetsu (who I otherwise really like!) to bond with. The reveal at the end of all this that Gosetsu was a widow that lost his wife and child to justify the bond he formed with lobotomized Yotsuyu comes out of nowhere. I will say however, that Yotsuyu coming back to get revenge on her family and make one last stand to take over Doma are good enough to justify her coming back, I just wish it didn't have to be the amnesia arc.
Speaking of Doma, Hien is really charming, but I do feel that in the Stormblood patches especially, it kind of feels like he starts stealing the spotlight that was previously on Lyse. In general, I love that the MSQ now feels comfortable in allowing the player to control important NPCs for solo duties, but I REALLY feel like the one at the end of Stormblood in which Hien fights Zenos with Lyse and Yugiri, should have had playable Lyse instead.
Aside from that, this is probably FFXIV's best expansion for relevant woman, cause even as things move into the build-up for Shadowbringers, this is where I think Alisaie, a character I was already very interested in truly gets to shine. In many ways, she's echoing Alphinuad's role in ARR and Heavensward, but the stakes are so much higher now that it makes Alisaie's determination to help her fellow Scions and cling onto any hope that can be found in her situation feel all the more potent. Despite her own doubts, she really steps up to the plate to try and resolve the growing conflict with Garlemald, which makes it sting all the more when Alisaie gets "called" away, and it feels like the Warrior of Light is truly on their own.
In general, I feel like base Stormblood struggled to juggle the Ala Mhigo and Doma plotlines and the Stormblood patches before Alphinaud leaves to go the Burn have some story issues that I dislike, but everything building up to Shadowbringers was easily the best FFXIV MSQ has been for me so far. If this is the level of quality to expect Shadowbringers MSQ to have, I can already understand why Shadowbringers is so hyped up and beloved by the fanbase. I can't wait to play more and see if I fall in love with it like everyone else.
June
9. Final Fantasy XIV: Shadowbringers (Main Story Quest)
10. Whisper of the Heart (Studio Ghibli Animated Film)
11. Deltarune Chapter 5 (Bullet Hell RPG Video Game)
Deltarune Ch5 Review
Deltarune Chapter 5 is here and it continues to raise the bar with excellent presentation and character development, with a specific focus on Ralsei's relationship to the role of "The Prince", Noelle and Susie's relationship, and Asgore's past. The platforming "gimmick" for the chapter was initially a bit offputting for me as someone who only plays a platforming series with infinite jumps (Kirby), but I warmed up to the controls after going back after my first initial playthrough for some notable collectables and "secret" content. The music continues to be incredible with the new big boss fight themes of this chapter (The Chapter's Final Boss and the Secret Boss) being incredibly layered and bombastic, both encapsulating the "action-packed" nature of this Chapter very well. In fact, I'm pretty comfortable saying that Chapter 5 may be the most difficult chapter by far from a gameplay standpoint. In fact, I still haven't beaten the Secret Boss myself yet as of writing this. That's not necessarily a bad thing, but this chapter does utilize a lot more button mashing and split-second reaction timing that at times feels a bit overwhelming, but bugfixes have already come out to help with this issue and it may just be that I need to spend more time learning the hard fights. That's not to say that the introductory Hometown section was business as usual though, as just in terms of choice variety and interesting moments, I'd say the Festival section has a surprising amount of depth to it as well. Also, while I don't play Weird Route myself, I'd say its worth watching how Weird Route plays out in this chapter, as it potentially recontextualizes a lot about what we know about the Light World in a way that I find "very, very interesting". (Quotes that Seam and Asgore say in this chapter and surely have no other insignificance.)
I will say that compared to how I felt after beating Chapter 4 last year, I have some more mixed feelings about this Chapter. This by no means means that I disliked the Chapter, but there are some things that stuck out to me. Here's a few bullet points details of things I've been unsure about.
Graymin's "Bad" Opinion Zone
Ch5's Dark World is very overt about it's Japanese and Anime influence and the setting stands out compared to the other Chapters which leaned more heavily on European fantasy or surreal theming. Toby and the Deltarune team work with and consult Japanese developers, so there isn't anything overtly offensive, but it does feel a bit self-indulgent, especially when there's little in-universe justification for why the Flower King Dark World looks like a very "mystified" version of Japan 90% of the time.
Flowery. "OK There's Nothing Wrong With Him He's Just Annoying." But also…I feel weird for not having any strong feelings for him. I like him as a foil to Ralsei and his voice clip gimmick are extremely potent earworms but…I felt very little when "the thing" happened to him at the end of the Chapter. He also has a lot in common with Tenna but frankly doesn't make as nearly as strong as an impression. Granted it took me a few days to completely click with Tenna last year but I just don't feel very inspired by Flowery? Tenna was MESSY and a good chunk of Ch3 felt like it was building up to Tenna's facade breaking to reveal him as an evil master manipulator, when the actual reveal was that Tenna, for all the people he hurt, he was confused and betrayed just as much in turn and still deserved rehabilitation and compassion. Flowery as a Darkner facing a very similar fate to Tenna by contrast is way more palatable (except for being a bit of a chauvinist to Susie and Ralsei notably). But the point is unlike Tenna, Flowery doesn't seem to place his importance above other Darkners and in fact is the Patriarch of a loving family unit. By all accounts Flowery is more "sympathetic" then Tenna but I still didn't feel that shocked or sad when "the thing" happened to him at the end. If the point is that I'm supposed to feel weird about comparing Flowery so strongly to Tenna then what was the point of the Old Man saying "Irony. That's what poisons a story." in Chapter 4? Part of the reason why Flowery evokes such feelings of annoyance is because he looks like a "sexyman" somehow even more then Tenna did! I JUST DO NOT KNOW HOW I FEEL TBH.
The Darkner writing in general feels a little…off, with the exception of Ralsei. Why is Queen more or less calling herself everyone's "Universal Mother"? Why did one of the Sweet Cap'n Cakes basically go "Bros Before Hoes" about Clover? Why did Swatch literally say Susie needed to be "Gentrified"? Why is Lancer's room completely gone now? These are all nitpicks but they're adding up very quickly. I'm just worried for the possibility that the sideplot of Darkner autonomy is not going to matter for any character other than Ralsei...
Why was Toriel trapped in a ball in Ch3 while Asgore had full autonomy during Ch5? Please tell me this is leading up to something because this time last year I said that I would reexamine my feelings about Toriel's role in Ch3 after Ch5 and now we're here and…Hm.
But to reiterate, I'm still happy with this chapter overall. I cheered when "the moment" with Ralsei happened, I cheered when I realized who the Secret Boss was, I really like the new Flower Darkners and how they all reflect different aspects of Kris's personality, and I'm still just as invested in Kris's relationship with me and the Soul. So yeah, I had a good time!